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Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Cocoa Programming Developer's Handbook

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I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.

Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $59.99
Offer Price : $20.97



Cocoa Programming Developer's Handbook Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

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Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.




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iPad Programming

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iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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Beginning Mac OS X Snow Leopard Programming

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If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.


Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
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Beginning Mac OS X Snow Leopard Programming Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

· The Mac OS X Environment

· Developer Tools

· Xcode

· Interface Builder

· The C Language

· The Objective-C Language

· An Introduction to Cocoa

· Document-Based Cocoa Applications

· Core Data–Based Cocoa Applications

· AnOverview of Scripting Languages

· The Bash Shell

· AppleScript and AppleScriptObjC

· Javascript, Dashboard, and Dashcode

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.





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Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)

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Quartz 2D is the primary graphics library in Mac OS X and is based on version 1.4 of Adobe PDF. It supercedes QuickDraw, which was used in earlier versions of the Mac OS. In Quartz 2D the coordinate space is an abstract concept defined by real values in 2 dimensions. Points in this space can be connected to form paths, such as straight lines, Bezier curves and so on. To create actual graphics on the display, the paths are rasterized as needed to generate the pixels at the display device's resolution. This permits the same graphics commands to yield the same output on any device using the best resolution available.
This book is full of clear explanations for mere mortals of how Quartz has packaged the state of the art in graphics programming. The book starts out with Quartz 2D drawing basics such as drawing and filling basic geometric forms and drawing lines. With the basics out of the way, the author goes on to show how you would use Quartz 2D both in Cocoa and in Carbon. Next there are chapters on basic computer graphics intertwined with performing these tasks in Quartz. Included topics are coordinate systems, affine transformations, and parametric curves all within the framework of performing graphics in Quartz. The book then moves on to working with images including creating CGImage objects, and importing and exporting data to PNG, JPEG, and Quicktime formats. Another chapter is devoted to working with text. There are two chapters devoted to working with PDF data, including a chapter on handling PDF images that is very thorough in its descriptions and the issues that are raised. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers, and I highly recommend it for all programmers interested in Quartz.

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Features

  • ISBN13: 9780123694737
  • Condition: USED - VERY GOOD
  • Notes:



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Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Overviews

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.

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Customer Review


Resist the urge to dismiss - orangekay - San Francisco, CA United States
I've known about this book for a while now, but I've never bothered paying attention to it given it's somewhat ridiculous price tag. Necessity forced me to forgo my earlier conclusions however, and I'm now angry at myself for not picking it up sooner. However much you think you know about Quartz, there's always more to learn, and this book is a whole lot easier to pick new tricks up from than Apple's scant free documentation. It's a bit dated when it comes to the XCode specific info, but unless you're a total newcomer you should be able to fill in the proverbial gaps there without much trouble.

This is the second book on OS X programming that I have felt is truly worth owning; the first being Amit Singh's "Mac OS X Internals." This one's not as thick, nor is it hardbound, but there are lots of color plates. Good stuff.


Excellent Book - T. Cunningham - HI USA
If all of the Apple frameworks were explained as well as CoreGraphics/Quartz is in this book, life would be so much better for independent programmers. I am not writing code in XCode, but one where I need to port calls to custom classes. This book has helped me so much. I have not located the link on the publisher's site (maybe I'm just missing it), but my only complaint (a very minor one) would be that they don't have a contact email for the authors to report errata or thank them.

Well written, to the point, good code examples and does not duplicate the Apple documents. Covers Carbon and Cocoa calls. The chapters on axial and radial shadings were the most helpful for me.



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Programming in Objective-C 2.0 (2nd Edition)

Programming in Objective-C 2.0 (2nd Edition) Review




This book is in many ways a gold mine of knowledge. From my college engineering days, I had to learn many computer languages such as Fortran and C++. However, as the old quip goes, use it or lose it.

For years I had wanted to begin programming again because I enjoyed doing so, but the real question remained: What is the optimal approach to do so that would best utilize my prior knowledge AND bridge the gap to todays world of programming in Objective-C? Fortunately for me, I discovered Mr. Kochan's book and it was indeed the bridge that I sought. (Oddly enough, the cover on this book has a bridge on it. Go figure ...)

As most things in life go, the real significance of this book was not obvious at the onset. However, after glancing through the book, it was immediately clear to me that (A): The author took great pains to cover all the nuances of Objective-C in great detail so that anyone could understand them, and (B): The author is more than qualified to illuminate the subject matter and easily educate those that take the time to read his book and work all the examples.

For instance, I had wondered for years what an 'object' actually was that made Objective-C so special as compared to C and C++. Mr. Kochan's car example made this so succinctly clear that I wondered why all the other books I have never even came close to clarifying this important point. The other authors chose instead to define an object in abstract terms (generally speaking) which was not much help at all. Granted, the other books were about Xcode and Cocoa. However, without having a clear understanding as to what an 'object' is, how is anyone trying to learn Cocoa or Xcode going to move forward since 'objects' are both the building blocks and the future of both Cocoa and Xcode?

"Oh, and one more thing". To the unfamiliar, that is Steve Jobs' famous on-stage line when introducing new Apple products or software. A few weeks back I discovered that Mr. Kochan has a web site [...] based on learning Objective-C, - chapter by chapter. Upon making this discovery, I was at once elated to find the site and annoyed that no mention of this was made in the book. Perhaps the book was published before the website was built, but regardless this website is an INVALUABLE resource for learning Objective-C. And, from experience, Mr. Kochan will respond to your queries and comments within a day and oftentimes, within a few hours. How he does this, I have no idea, but he does.

My book did not come with a video CD, so I cannot comment on that. Speaking only for myself, I prefer a book over a video because I can re-read any part of a book much easier than I can a video. The web site does have video content for those so interested.

And least anyone wonder, I have absolutely no connection to Mr. Kochan. Period. But, I will forever be grateful to him for writing this book and creating and participating in his website. Both are indispensable sources for learning Objective-C.

Bottom line: I cannot recommend this book highly enough to those wishing to begin programming in Objective-C or to those who have past programming experience and wish to learn Objective-C. At twice the price, this book would still be a steal.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $44.99

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Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources


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Customer Review


All programming instructional books should be written this way - Interpol - Los Angeles, CA
I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.


A pick for any advanced developer's library - Midwest Book Review - Oregon, WI USA
The second edition of Programming in Objective-C 2.0: A Complete Introduction to the Objective-C Language for Mac OS X and iPhone Development is a pick for any advanced developer's library. It tells of a language that has become the standard for application development on the Mac OS X and iPhone platforms, and provides new programmers with step-by-step introductions to its language and use. This second edition has been updated and expanded to cover Objective C 2.0 and is a pick for any developer's collection.




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iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)

iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) Review




I love this book. I like the style and honesty of the author. Go right to the point. Is not boring. This is my 3rd iPhone Programming book. I love Jeff LaMarche too (It is also, a great intro to iPhone development). But, I think this one is less cluttered. I got the book yesterday (April 20, 2010). In two hours I read up to chapter 4 (I liked chapter 3 - Memory Management). Good introduction. The combination of XCode screen shots and UML charts are excellent complements to the text. I recommend this book (and Kochan, Objective-C programing book, latest edition) to anyone who wants learn how to program the iPhone. It is sad, that they don't have a chapter on OpenGL-ES, but it looks like the authors are planning to put together a book alone on this subject. I can't wait!. IMHO, Mr. Hillegas and his group, have (or has) mastered the art of communicating knowledge to the masses.



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Overviews

Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

  • An overview of Objective-C, the core language you’ll use to program for the iPhone
  • An overview of the Xcode Tools
  • How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
  • Build apps that use MapKit and CoreLocation, as well as the magnetometer
  • Dive into animation and effects, using Core Animation and OpenGL ES

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Customer Review






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Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series)

Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series) Review




This is exactly the kind of thoughtful, useful technical writing I have come to expect from the "pragmatic bookshelf" series. Brian Marick's conversational writing style makes the subject immediately approachable: In just a few pages the first ruby/cocoa application is up and running, providing the reader a great incentive to dig deeper.

And deeper the book digs. I was expecting a good amount of Ruby and perhaps just enough Cocoa to be dangerous, however, the depth of Cocoa coverage this book provides is staggering for its size. I daresay that for the average programmer, this book could replace a lot of the unfriendly Cocoa documentation available from Apple. The author has clearly gone to great pains to research this subject and the reader benefits from that leg work, with many of the pitfalls and gotchas of Cocoa revealed before they become problematic.

The pace of the book is brisk, but I found it about right for the subject. As with all of the pragmatic books, the reader is spared from lengthy diatribes on language history, irrelevant trivia and interminable minutiae associated with some software books. I did not feel short-changed for length either; the book weighs in at ~370 pages plus an extremely useful glossary, which serves as a very handy desk quick-reference.

Unfortunately, RubyCocoa is already fast becoming a slightly obsolete technology, as the author acknowledges in the introduction. MacRuby will be upon us soon. However, given the depth of Cocoa information in this book I would still encourage any Ruby developer who intends to work seriously on desktop applications in RubyCocoa to absorb the basics from this book before hiding behind the MacRuby facade.

Programming Cocoa with Ruby: Create Compelling Mac Apps Using RubyCocoa (The Facets of Ruby Series) Features

  • ISBN13: 9781934356197
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.95

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Overviews

This is a book for the Ruby programmer who's never written a Mac app before. Through this hands-on tutorial, you'll learn all about the Cocoa framework for programming on Mac OS X. Join the author's journey as this experienced Ruby programmer delves into the Cocoa framework right from the beginning, answering the same questions and solving the same problems that you'll face.

Together you'll build a single application that threads throughout the book, and it's not a toy. You'll cover topics that may not be the flashiest parts of Cocoa, but they're ones you'll need to know to create robust, feature-rich applications for yourself. And you'll learn more than just Cocoa and RubyCocoa, you'll get first-hand effective agile development practices. You'll see test-first development of user-interface code, little domain-specific languages that take advantage of Ruby features, and other Rubyish tricks.

At the end of the book, you'll be ready to write a real Mac OS X application that can be distributed to real users.

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Customer Review


Simply outstanding - Midwest Book Review - Oregon, WI USA
Programming Cocoa with Ruby is a top pick for any advanced programming library specializing in Ruby, blending Cocoa developers and Ruby programmers' concerns under one cover. Any Ruby programmer who has never written a Mac app will appreciate the hands-on, example-filled tutorial of Programming Cocoa with Ruby, offering opportunities to build real-world Cocoa applications using agile development techniques. Simply outstanding.


Reads like my pair... - M. Sutton - UK
I am just learning Ruby and I use a Mac - it just made sense that I should combine both things.

Also, I'm quite skeptical of learning from a book - I prefer learning with a person as a pair.

I loved Brian's style - it is written (or I read it) as though he was sitting across from me (or beside me!) as my programming pair, he explained WHY he did stuff the way he did and it all made sense. It is not technically loaded, but a friendly and jovial style (which really works for me).

It really is a great step-by-step manual to creating good apps on the Mac - I can see that it works at many levels (beginners - like me, would love it because it explains each line of relevant code, intermediate folk will like it because it gets a little deeper into some things)

And the best thing about this...it gets you into the habit of writing software in a highly effective way, with tests and harnesses and all the great stuff that good craftsmanship is all about.

Do I recommend this - you damn right I do!




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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers)

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Review




This book is amazing. I have been through it, cover to cover in detail, and have been stunned by the quality. No mistakes (I recall 1 typo in the whole book), a rarity in programming books, and everything went smoothly as I followed along in XCode on my Mac. It's targeted at beginners, yet I feel like somebody wanting a deeper understanding of Apple-based programming will get even more out of it (non-beginners or iPhone OS programmers that are looking for a good foundation). The author has done an outstanding job of leading the reader through the topics and balancing code examples vs. discussion. Can't recommend it enough.

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Features

  • ISBN13: 9781934356517
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.95

Offer Price : $19.10




Overviews

Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

You'll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.

If you've ever wanted to develop software for the Mac, this book is for you.

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Customer Review







*** Product Information and Prices Stored: Apr 21, 2010 05:46:07


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Cocoa Programming: A Quick-Start Guide for Developers

Cocoa Programming: A Quick-Start Guide for Developers Review










Price : $32.95

Offer Price : $21.75

Availability : Not yet published




Overviews

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...

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*** Product Information and Prices Stored: Apr 19, 2010 05:34:07


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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Review




This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99

Offer Price : $6.00

Availability : Usually ships in 1-2 business days




Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.





*** Product Information and Prices Stored: Apr 18, 2010 05:06:11


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